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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity behinducam // the cam that shows the enemys sneaking up on the player
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- behinducam = find entity with targetname "behinducam"
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- behinducam.movetype = MOVETYPE_NOCLIP
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- use entity behinducam // turns the camera on
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- use entity behinducam // turns the camera off
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